PyBaccarat
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pybaccarat.baccaratsystems.ValSys Class Reference
Inheritance diagram for pybaccarat.baccaratsystems.ValSys:
pybaccarat.baccaratsystems.BaccSys pybaccarat.baccaratsystems.BaccSys

Public Member Functions

def hand_post (self, win_diff, p_hand, b_hand)
 
def hand_pre (self, hand_num)
 ValSystem rules: More...
 
def end_shoe (self)
 
def hand_post (self, win_diff, p_hand, b_hand)
 
def hand_pre (self, hand_num)
 ValSystem rules: More...
 
def end_shoe (self)
 
- Public Member Functions inherited from pybaccarat.baccaratsystems.BaccSys
def __init__ (self, sys_name="")
 
def new_shoe (self, burn_card, boards=None)
 
def set_tie_object (self, tie_track)
 
def set_bpt_object (self, bpt)
 
def hand_pre (self, hand_num)
 
def result_won (self, amount)
 
def result_lost (self, amount)
 
def hand_post (self, win_diff, player_hand, banker_hand)
 
def end_shoe (self)
 
def opposite_side (self, side)
 
def play (self, side, size=1)
 
def quit_this_shoe (self)
 
def __init__ (self, sys_name="")
 
def new_shoe (self, burn_card, boards=None)
 
def set_tie_object (self, tie_track)
 
def set_bpt_object (self, bpt)
 
def hand_pre (self, hand_num)
 
def result_won (self, amount)
 
def result_lost (self, amount)
 
def hand_post (self, win_diff, player_hand, banker_hand)
 
def end_shoe (self)
 
def opposite_side (self, side)
 
def play (self, side, size=1)
 
def quit_this_shoe (self)
 
def print_WLseq (self)
 

Public Attributes

 play_on
 
 play_size
 
- Public Attributes inherited from pybaccarat.baccaratsystems.BaccSys
 name
 
 hand_number
 
 play_on
 
 play_size
 
 won
 
 lost
 
 tied
 
 money
 
 scoreboards
 
 WLseq
 
 last_WLT
 
 quit_shoe
 
 tie_tracker
 
 bpt_tracker
 

Member Function Documentation

◆ hand_pre() [1/2]

def pybaccarat.baccaratsystems.ValSys.hand_pre (   self,
  hand_num 
)

ValSystem rules:

  1. if board 2 last entry is in row 1, play chop else play same
  2. overrides rule 1. If 4+ in a row on board 0, play same

◆ hand_pre() [2/2]

def pybaccarat.baccaratsystems.ValSys.hand_pre (   self,
  hand_num 
)

ValSystem rules:

  1. if board 2 last entry is in row 1, play chop else play same
  2. overrides rule 1. If 4+ in a row on board 0, play same

The documentation for this class was generated from the following file: