§1.3. Disenchantment Bay

"Disenchantment Bay" is a simple work of IF used as a running example in Chapter 3 of Writing with Inform - not so much a tutorial as a convenient hook on which to hang some demonstrations of the basics. Because the resulting examples only use basic features and in the most straightforward way, they make for uninteresting "recipes" - so they are not included in the Recipe Book proper. But some readers might like to have all twelve stages of the example gathered on a single page: this is that page.


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*ExampleDisenchantment Bay 1
A running example in this chapter, Disenchantment Bay, involves chartering a boat. This is the first step: creating the cabin.

*ExampleDisenchantment Bay 2
Disenchantment Bay: creating some of the objects in the cabin's description.

*ExampleDisenchantment Bay 3
Disenchantment Bay: adding a view of the glacier.

*ExampleDisenchantment Bay 4
Disenchantment Bay: fleshing out the descriptions of things on the boat.

*ExampleDisenchantment Bay 5
Disenchantment Bay: adding the door and the deck to our charter boat.

*ExampleDisenchantment Bay 6
Disenchantment Bay: locking up the charter boat's fishing rods.

*ExampleDisenchantment Bay 7
Disenchantment Bay: making the radar and instruments switch on and off.

*ExampleDisenchantment Bay 9
Disenchantment Bay: enter the charter boat's Captain.

*ExampleDisenchantment Bay 10
Disenchantment Bay: things for the player and the characters to wear and carry.

*ExampleDisenchantment Bay 11
Disenchantment Bay: making a holdall of the backpack.

We probably do not need a vehicle to ride around our boat, but there might be a heavy ice chest that can only be pushed from room to room:

paste.png The ice chest is a closed openable container in the Deck. "A very heavy ice chest sits on the ground." It is fixed in place and pushable between rooms. A quantity of ice is in the chest. The description is "Ready and waiting just in case there's any fish needing to be kept cool."

This anticipates a later chapter, but it would probably be a good idea to hint to the player, if he tries to take the ice chest, that there is another way to move it:

Instead of taking the chest: say "It's too heavy to lift, but you might be able to push it, and just inch it over the frame of the door."

Otherwise, attempts to pick it up will just reply with "That's fixed in place."

**ExampleDisenchantment Bay 8
Disenchantment Bay: a pushable chest of ice for the boat.

We probably do not need a vehicle to ride around our boat, but there might be a heavy ice chest that can only be pushed from room to room:

paste.png The ice chest is a closed openable container in the Deck. "A very heavy ice chest sits on the ground." It is fixed in place and pushable between rooms. A quantity of ice is in the chest. The description is "Ready and waiting just in case there's any fish needing to be kept cool."

This anticipates a later chapter, but it would probably be a good idea to hint to the player, if he tries to take the ice chest, that there is another way to move it:

Instead of taking the chest: say "It's too heavy to lift, but you might be able to push it, and just inch it over the frame of the door."

Otherwise, attempts to pick it up will just reply with "That's fixed in place."

****ExampleDisenchantment Bay 12
A final trip to Disenchantment Bay: the scenario turned into a somewhat fuller scene, with various features that have not yet been explained.