§3.9. Passers-By, Weather and Astronomical Events
Out of doors, nature is seldom still. Clouds scull by at random, as in Weathering, and provide some variety in what would otherwise be lifelessly static room descriptions. In much the same way, passers-by and other diversions make a city street a constant bustle: see Uptown Girls for this human breeze. A more nagging sense of atmosphere can be experienced in Full Moon.
Orange Cones offers traffic that is present on every road in the story unless a room is marked off with orange cones -- and this is allowed to change during play.
Night and Day and Totality each schedule celestial events to provide a changing display in the sky above, and this time running like clockwork rather than at random.
See Scene Changes for meteors and a moon-rise
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![]() | Back to §3.8. Sounds |
![]() | Onward to Chapter 4: Time and Plot: §4.1. The Passage Of Time |
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Because we can invent our own adjectives (see the chapter on Phrases), we can make the conditions for a backdrop as simple or as complicated as we like. In this scenario, we want the player to be able to take, move, and drop orange traffic cones to seal off one street or another. So we create our own "accessible" adjective as follows:
...and now
will tell the traffic backdrop where to appear.
That accomplishes everything we set out to do, but let's add a very simple puzzle to test it out with:
And finally, a couple of features from the Activities chapter to make the output more elegant:
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Because we can invent our own adjectives (see the chapter on Phrases), we can make the conditions for a backdrop as simple or as complicated as we like. In this scenario, we want the player to be able to take, move, and drop orange traffic cones to seal off one street or another. So we create our own "accessible" adjective as follows:
...and now
will tell the traffic backdrop where to appear.
That accomplishes everything we set out to do, but let's add a very simple puzzle to test it out with:
And finally, a couple of features from the Activities chapter to make the output more elegant:
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